Find the pixel!
A blank canvas gives you no indication of the current pixel size and nothing interesting to look at while you painstakingly search for the hot spot
A grid is the most basic way of showing the pixel size without adding any distractions or interest.
Should be fairly easy to create a random pattern from various algorithms.
You can't lose!
- Flash the pixel very briefly
- Flash a box briefly, containing but not centred on the pixel
- Remove pixels that aren't it
- Cold/warm/hot
You have N seconds to find the pixel or you lose.
The game will start removing pixels. If it removes your pixel, you lose.
Horizontal, vertical, or oblique lines of pixels.
Type 1: The computer removes a line of pixels at once, telegraphed. Like imma chargin mah lazor or something.
Type 2: The computer removes a line of pixels one at a time.
The computer starts removing pixels at random from the remaining pixels.
The computer draws a line between two arbitrary points, but the pixels removed resemble the path lightning would take, i.e. jittery, and random.
The computer starts removing pixels from the edges, in a spiral.
Type 1: Plain spiral, just go around the edges until you hit the pixel
Type 2: Offset spiral, removing pixels around some arbitrary centre point with a radius sufficient to start at one edge.
Type 2 would help balance because the centre could be somewhere near the target pixel.
A spot on the surface starts burning and pixels are removed outwardly from that with some sort of jitter.
An 8-pixel pixel size was still super difficult on a 1280x720 canvas. An X-by-Y grid might be a better way of defining the pixel size and therefore the difficulty.
By removing pixels faster you effectively reduce the time you have to find it. By using an AI antagonist instead of a clock you risk losing faster by accident.
By removing thicker lines, or bigger pits, you increase the likelihood of the pixel being removed.
By having more than one removal node at once.