TyTris is a tetris clone, built using my roguelike engine/library thing Tyumi. I built it as an example game, to show how writing a game with Tyumi works. Also, it's Tetris, so it's fun sort of automatically! That's a big plus :)
Head to the releases (over to the right, --->) to download a nice zip file containing Tytris for windows. Theoretically Tytris should be cross platform and work on OSX and Linux but I don't have either of those set up right now and wouldn't feel comfortable offering a release that I haven't tested. If you manage to compile Tytris for either of those platforms, please let me know how it goes!
To build Tytris from source, you'l need a Go dev environment set up, and you'll need to follow the instructions at Go-SDL2 to setup everything for compiling SDL2 and SDL2_Mixer. Then you can clone this repo, navigate to the build directory and run one of the build scripts there. The scripts produce a windows .exe, and are meant to be run from WSL, but if you're building on another OS I'm sure you'll be able to figure out how to change it up. I believe in you :)
Colourful falling blocks are coming! Make them go away by placing them in the play area so they fill up horizontal lines. You can move them side to side and rotate the blocks. If you blow up the blocks you get points. The faster you play, the more points you get! But watch out, because the blocks are relentless and fall faster and faster as time goes by. How long can you last???
I probably should have included a way to turn off the music, that's my bad. With any luck you won't find it too annoying. Or maybe you'll love it! Who am I to judge someone's musical tastes? :P