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The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
JITWatch4i is an IntelliJ IDEA plugin for analyzing and visualizing logs from the HotSpot JIT (Just-In-Time) compiler
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A serialization format for various persistent Vulkan object types.
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Collection of customizable Anki flashcard templates with modern and clean themes.
A collection of NRI samples demonstrating basic usage (also works as a test bench)
Modular extensible low-level render interface (RHI) with higher level extensions
Implementation of async observable/observer (Reactive Programming) in C++ with care about performance and templates in mind in ReactiveX approach
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Mesh optimization library that makes meshes smaller and faster to render
A library designed to simplify the usage of the Java Native Interface
Visual studio extension for switching to different tab groups
Dagor Engine and Tools source code from Gaijin Games KFT
Math library using HLSL syntax with multiplatform SIMD support
🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
A cross-platform .NET Standard library to get the cache line size (in bytes) of the processor.
Asynchronous packet serialization / deserialization library.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Lightweight, cross-platform & full-featured shader IDE
Iris is a cross-platform game engine written in modern C++
High performance Entity/Component/System library.
A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering