8000 Cache bloom prefilter data by grunthon · Pull Request #27 · Bigfoot71/r3d · GitHub
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Cache bloom prefilter data #27

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Merged
merged 1 commit into from
Jul 2, 2025

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grunthon
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@grunthon grunthon commented Jul 2, 2025

Let me know if the function to calculate the data is alright where it is.

Also technically storing bloomThreshold as a separate value is redundant now since it's stored inside R3D.env.bloomPrefilter.x for the shader uniform as well, but I think it's more readable and maintainable the way it is. If you'd prefer to not have it there, I can alter it.

@Bigfoot71
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Yes, it's perfectly nice! And yes, I agree to keep bloomThreshold, it's perfect for me, thanks for the review!

@Bigfoot71 Bigfoot71 merged commit 20aeca6 into Bigfoot71:master Jul 2, 2025
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@grunthon grunthon deleted the bloom-thresholds-fix branch July 7, 2025 03:44
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