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School of Computer Science and Engineering, UNSW, Garvan Institute of Medical Research
- Sydney, Australia
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09:21
(UTC -12:00) - https://orcid.org/0009-0007-4912-4484
- in/bon777
Stars
A Client/Server game networking plugin using QUIC, for the Bevy game engine.
A little mesh raycasting plugin for Bevy
A library for accelerating Transformer models on NVIDIA GPUs, including using 8-bit floating point (FP8) precision on Hopper, Ada and Blackwell GPUs, to provide better performance with lower memory…
Tool for demultiplexing Nanopore barcode sequence data
Lightning fast C++/CUDA neural network framework
Flash Attention in ~100 lines of CUDA (forward pass only)
a simple Flash Attention v2 implementation with ROCM (RDNA3 GPU, roc wmma), mainly used for stable diffusion(ComfyUI) in Windows ZLUDA environments.
Server/Client network library for multiplayer games with authentication and connection management made with Rust
Standalone Flash Attention v2 kernel without libtorch dependency
Composable Kernel: Performance Portable Programming Model for Machine Learning Tensor Operators
C++/C TensorRT Inference Example for models created with Pytorch/JAX/TF
An easy to use PyTorch to TensorRT converter
Rust implementation of the Transvoxel algorithm
Voxel game written in Bevy making heavy use of WGSL compute shaders
A gamedev console inspired by classic Unix text editors
Generate audio like the dialogue from animal crossing
clumsy makes your network condition on Windows significantly worse, but in a controlled and interactive manner.
Lists of company wise questions available on leetcode premium. Every csv file in the companies directory corresponds to a list of questions on leetcode for a specific company based on the leetcode …
A simple toolkit for manipulating nanopore signal data
Align raw nanopore signals to a reference using subsequence DTW
ECS-driven 2D and 3D physics engine for the Bevy game engine.