- Victoria, Australia
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19:14
(UTC +10:00) - https://cg8516.itch.io
- https://patreon.com/ClarksDen
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A tool for recompiling Xbox 360 games to native executables.
A header-only, very efficient 2D rectangle packing library. Used in Assassin's Creed and Skydio drones. 2 scientific references.
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
Protothreads extremely lightweight stackless threads implemented in C
A blazing fast and lightweight C asymmetric coroutine library 💎 ⛅🚀⛅🌞
Open source C++ physics engine library in 3D
Lightweight and Simple 3D Open Source Physics Engine in C++
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
A static recompilation/native port of Dinosaur Planet.
Tool to statically recompile N64 games into native executables
A homebrew SDK/pseudo-operating system for the Sega Dreamcast. This repository is a mirror of the official SourceForge repository for KOS.
A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
A simple UDP-based NAT hole punching example for C.
The cross-platform, open-source SDK to develop for original Xbox: *new* xdk
24 channel, 100Msps logic analyzer hardware and software
3D engine with procedural generation from marching cube algo
Real-time demo for: Neural Free-Viewpoint Relighting for Glossy Indirect Illumination
Implementation of All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation by Ren Ng et al.
A sample app that demonstrates several techniques for rendering real-time shadow maps
A D3D11 application for experimenting with Spherical Gaussian lightmaps