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Code for love, not for live.
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A modern formatting library

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A General-purpose Task-parallel Programming System using Modern C++

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Frequently asked questions about Entity Component Systems

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The Cycles Render Engine - official mirror

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An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)

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ANori is a simple ray tracer based on Nori

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Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 3,125 520 Updated Mar 22, 2025

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 5,008 1,209 Updated Sep 3, 2023

Nori: an educational ray tracer

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a vue2.0 minimal admin template

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vue-cli 3.0 + element-ui + vue-router + axios + Vuex + Mock + echarts 实现电商管理系统后台

Vue 129 69 Updated Jan 6, 2023

mall-admin-web是一个电商后台管理系统的前端项目,基于Vue+Element实现。 主要包括商品管理、订单管理、会员管理、促销管理、运营管理、内容管理、统计报表、财务管理、权限管理、设置等功能。

Vue 12,194 7,346 Updated Apr 7, 2025

Miku fan-made free MikuMikuDacne renderer

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Realtime Volumetric Clouds for Unity 3D

C# 42 8 Updated Jun 13, 2020

A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.

C# 74 12 Updated Jul 19, 2020

unity urp RayMarching体积云渲染

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A demo implementing one way of drawing volumetric cloudscapes in Godot sky shaders

333 28 Updated Nov 21, 2023

A class-leading water system implemented in Unity

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Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.

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FFT ocean for Unity

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Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water

C++ 83 11 Updated Nov 30, 2021

shaders tutorial for Minecraft, including Volume Cloud, Screen Space Reflection, Bloom

GLSL 96 7 Updated Dec 31, 2021

Cloud rendering test

C# 907 193 Updated Feb 29, 2024

Unity PostProcess extend VolumeCloud

C# 213 43 Updated Dec 30, 2020
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