Stars
A General-purpose Task-parallel Programming System using Modern C++
A fast entity component system (ECS) for C & C++
Frequently asked questions about Entity Component Systems
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
a vue2.0 minimal admin template
🎉 A magical vue admin https://panjiachen.github.io/vue-element-admin
vue-cli 3.0 + element-ui + vue-router + axios + Vuex + Mock + echarts 实现电商管理系统后台
mall-admin-web是一个电商后台管理系统的前端项目,基于Vue+Element实现。 主要包括商品管理、订单管理、会员管理、促销管理、运营管理、内容管理、统计报表、财务管理、权限管理、设置等功能。
A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.
A demo implementing one way of drawing volumetric cloudscapes in Godot sky shaders
A class-leading water system implemented in Unity
Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.
Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water
shaders tutorial for Minecraft, including Volume Cloud, Screen Space Reflection, Bloom
Unity PostProcess extend VolumeCloud