- New York, NY
- https://christopherdcanfield.com
Starred repositories
Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
Support for TrueType (.ttf) font files with Simple Directmedia Layer.
Embedded Scripting Language Designed for C++
A brief computer graphics / rendering course
The magic book project returns!
A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
A personal experimental C++ Syntax 2 -> Syntax 1 compiler
Audio decoding libraries for C/C++, each in a single source file.
stb single-file public domain libraries for C/C++
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
A (work-in-progress) nextgen Doxygen for C++
A simple math library for games and computer graphics. Compatible with both C and C++. Public domain and easy to modify.
Easy to integrate Vulkan memory allocation library
HDR, PFM, DDS, KTX, EXR, PNG, JPG, BMP image viewer and manipulator
Source code and supporting material for the 7th Edition of OpenGL SuperBible
KTX (Khronos Texture) Library and Tools
stegu / webgl-noise
Forked from ashima/webgl-noiseGLSL procedural noise functions compatible with WebGL
C++ Library for pulling system and hardware information, without hitting the command line.