8000 Hide some icons for spectators; fix #2589 by ctrlaltca · Pull Request #2656 · Cockatrice/Cockatrice · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content

Hide some icons for spectators; fix #2589 #2656

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 2 commits into from
Apr 29, 2017
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
42 changes: 28 additions & 14 deletions cockatrice/src/playerlistwidget.cpp
8000
Original file line number Diff line number Diff line change
Expand Up @@ -105,16 +105,19 @@ void PlayerListWidget::updatePlayerProperties(const ServerInfo_PlayerProperties
if (!player)
return;

if (prop.has_spectator()) {
player->setIcon(1, prop.spectator() ? spectatorIcon : playerIcon);
player->setData(1, Qt::UserRole, !prop.spectator());
bool isSpectator = prop.has_spectator() && prop.spectator();
player->setIcon(1, isSpectator ? spectatorIcon : playerIcon);
player->setData(1, Qt::UserRole, !isSpectator);

if(!isSpectator)
{
if (prop.has_conceded())
player->setData(2, Qt::UserRole, prop.conceded());
if (prop.has_ready_start())
player->setData(2, Qt::UserRole + 1, prop.ready_start());
if (prop.has_conceded() || prop.has_ready_start())
player->setIcon(2, gameStarted ? (prop.conceded() ? concededIcon : QIcon()) : (prop.ready_start() ? readyIcon : notReadyIcon));
}
if (prop.has_conceded())
player->setData(2, Qt::UserRole, prop.conceded());
if (prop.has_ready_start())
player->setData(2, Qt::UserRole + 1, prop.ready_start());
if (prop.has_conceded() || prop.has_ready_start())
player->setIcon(2, gameStarted ? (prop.conceded() ? concededIcon : QIcon()) : (prop.ready_start() ? readyIcon : notReadyIcon));
if (prop.has_user_info()) {
player->setData(3, Qt::UserRole, prop.user_info().user_level());
player->setIcon(3, QIcon(UserLevelPixmapGenerator::generatePixmap(12, UserLevelFlags(prop.user_info().user_level()), false, QString::fromStdString(prop.user_info().privlevel()))));
Expand All @@ -124,13 +127,18 @@ void PlayerListWidget::updatePlayerProperties(const ServerInfo_PlayerProperties
player->setIcon(4, QIcon(CountryPixmapGenerator::generatePixmap(12, country)));
player->setData(4, Qt::UserRole, QString::fromStdString(prop.user_info().name()));
}

if (prop.has_player_id())
player->setData(4, Qt::UserRole + 1, prop.player_id());
if (prop.has_deck_hash()) {
player->setText(5, QString::fromStdString(prop.deck_hash()));

if(!isSpectator)
{
if (prop.has_deck_hash()) {
player->setText(5, QString::fromStdString(prop.deck_hash()));
}
if (prop.has_sideboard_locked())
player->setIcon(5, prop.sideboard_locked() ? lockIcon : QIcon());
}
if (prop.has_sideboard_locked())
player->setIcon(5, prop.sideboard_locked() ? lockIcon : QIcon());
if (prop.has_ping_seconds())
player->setIcon(0, QIcon(PingPixmapGenerator::generatePixmap(12, prop.ping_seconds(), 10)));
}
Expand Down Expand Up @@ -161,15 +169,21 @@ void PlayerListWidget::setGameStarted(bool _game 7638 Started, bool resuming)
QMapIterator<int, QTreeWidgetItem *> i(players);
while (i.hasNext()) {
QTreeWidgetItem *twi = i.next().value();

bool isPlayer = twi->data(1, Qt::UserRole).toBool();
if(!isPlayer)
continue;

if (gameStarted) {
if (resuming)
twi->setIcon(2, twi->data(2, Qt::UserRole).toBool() ? concededIcon : QIcon());
else {
twi->setData(2, Qt::UserRole, false);
twi->setIcon(2, QIcon());
}
} else
} else {
twi->setIcon(2, notReadyIcon);
}
}
}

Expand Down
0