Stars
Kotlin Language Server and plugin for Visual Studio Code
A collection of scripts I use to help me in my astrophotography endeavors.
A tool for generating Java POJOs using a fluent builder object rather than constructors.
Last publicly available revision of the world's first web browser. This is a source import from 0.15 for NextStep. Originally written by @timbl.
A recreation of Blizzard's Overwatch Esports Arena
Depth-Aware Video Frame Interpolation (CVPR 2019)
The source code to VVVVVV! http://thelettervsixtim.es/
An Open Source Re-Implementation of Midnight Club 2
Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html
A real-time physically based rendering engine written in C++ and OpenGL
DEPRECATED — Head to the raytracing.github.io repo for the new home
Some experimental rain and water drop effects in different scenarios using WebGL, by Lucas Bebber.
PegaSwitch is an exploit toolkit for the Nintendo Switch
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
🇺🇸 A PC utility for restoring disk space from various game clients like Origin, Steam, Uplay, Battle.net, GoG and Nexon 🇺🇸
Tool that allows you to add more games to your NES/SNES Classic Mini. WARNING: hakchi2 is no longer supported. Please use hakchi2 CE.
Revesal-timing inputs for Guilty Gear Xrd: Revelator 2 in training mode.
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
MEKA - Sega 8-bit emulator with debugging/hacking tools
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
An enhanced port of Genesis Plus - accurate & portable Sega 8/16 bit emulator
Metal Gear Solid Integral PC reversing, efforts moved to https://github.com/FoxdieTeam/mgs_reversing