Stars
Industry-standard navigation-mesh toolset for games
TensorFlow for macOS 11.0+ accelerated using Apple's ML Compute framework.
A toy library for Structure from Motion using OpenCV
The minimal code necessary to automatically calculate 3D structure from motion.
COLMAP - Structure-from-Motion and Multi-View Stereo
A project testing and comparing various algorithms for creating isosurfaces.
Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages
Code developed for articles in the "Journal of Graphics Tools"
Real-time line drawings from 3D models. Port of rtsc to Qt.
Format code in Xcode 8+ with clang-format
A brief computer graphics / rendering course
Intel's Software Occlusion Culling demo with my modifications
NanoRT, single header only modern ray tracing kernel.
Texture processing tools with support for Direct3D 10 and 11 formats.
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
🌀 Compact and embeddable RGBA/HSLA library that supports WEBP, JPG, progressive JPG, PNG, TGA, DDS DXT1/2/3/4/5, BMP, PSD, GIF, PVR2/3 (ETC1/PVRTC), KTX (ETC1/PVRTC), PKM (ETC1), HDR, PIC, PNM (PPM…