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TensorFlow Graphics: Differentiable Graphics Layers for TensorFlow
A software raytracing engine written in WebGPU
Python script for converting ShaderToy programs to video/image sequences
A PyTorch implementation of NeRF (Neural Radiance Fields) that reproduces the results.
A Best-of-list of Robot Simulators, re-generated weekly on Wednesdays
Solutions to all questions of the book Introduction to the Theory of Computation, 3rd edition by Michael Sipser
High Performance CPU/GPU Physically Based Renderer in Rust
Mitsuba 3: A Retargetable Forward and Inverse Renderer
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Real-time GPU path tracing with an OpenUSD Hydra render delegate
List of Research Internships for Undergraduate Students
Open3D: A Modern Library for 3D Data Processing
A game engine that renders primitive objects by utilizing raymarching
Powerful Path Tracing Engine For Realistic Rendering
Godot Engine – Multi-platform 2D and 3D game engine
Bookmarks in graphics, algorithms, low level programming, math, languages
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.