Highlights
Stars
RTX Memory Utility Library helps to reduce and compact ray tracing memory for games
Manage and perform various operations on PS4 PKG.
A large scale non-linear optimization library
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
C++ examples for the Vulkan graphics API
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Vulkan best practice for mobile developers
Website resource pages for Khronos.org. Community is encouraged to help keep up-to-date
SPIRV-Cross is a practical tool and libra CA79 ry for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
High dynamic range (HDR) image viewer for graphics people
Getting Started with RTX Ray Tracing
Project Exodus - Unity to Unreal scene/project transfer tool.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
A program to unpack and pack files from games using the Decima engine.
Focus on what matters instead of fighting with Git.
Blacksmith is a tool for viewing, extracting, and converting textures, 3D models, and sounds from Assassin's Creed: Odyssey/Origins/Valhalla and Steep.
This is the software repository for the book GPU Pro 6.
Feedback & wiki for Snipaste https://snipaste.com