Lists (5)
Sort Name ascending (A-Z)
Stars
Render 100,000 stars in 3D space in realtime
Shaderator - Compute Kernels Debugging and Unit Testing for HLSL, OpenCL and GLSL
FFT-based ocean-wave rendering, implemented in Godot
A high performance, editable terrain system for Godot 4.
Per-blade grass rendering inspired by "Ghost of Tsushima", implemented in Godot
Code release for "Terrain Amplification using Multi-scale Erosion"
Interactive Erosion simulation in Web Browser
A cross-platform implementation of various reaction-diffusion systems and PDEs.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
A desktop application for node-based procedural terrain generation.
NOSHOT First Person Controller
this is a fork of libnoise which changes the build system from static Makefiles to cmake
3D astronomy and space exploration program.
A performance-friendly 3D space game inspired by Freelancer, Orbiter and EVE (and many other games). Made with Godot engine.
Modern concurrency for C++. Tasks, executors, timers and C++20 coroutines to rule them all
Godot Engine – Multi-platform 2D and 3D game engine
Water Shader Prototype for Godot
Simple tool for analyzing C++ project include graph
a fractal noise algorithm most closely related to cellular noise algorithms such as worley noise
A procedural function that generates dendritic patterns and is locally computable.
how to implement the static interface pattern