C/C++ user since 2003.
Professional game developer since 2011.
Private cross-platform media framework developer since 2012 (3rd generation uses C++17).
- St. Petersburg
Panos Karabelas
PanosK92
Working solo | Creator of Spartan Engine | Explored AMD, Codemasters, Sony
Manchester, UK
Alan Wolfe
Atrix256
Graphics Research Engineer at EA SEED.
Previously NVIDIA, Blizzard, Midway, WB and others.
EA SEED
Eric Niebler
ericniebler
Member of the ISO C++ Standardization Committee and principal author of `std::ranges` and the upcoming `std::execution`.
@NVIDIA Seattle, WA
Louis Dionne
ldionne
Math and programming enthusiast specialized in generic library design and C++ metaprogramming. Member of the C++ Standards Committee, Boost, and author of Hana.
Apple Quebec, Canada
Denis Blank
Naios
Compiler and C++ metaprogramming enthusiast. I'm specialized in library development, client-server architectures, compiler construction and Unreal Engine.
Germany
Michał Dominiak
griwes
Trans rights are human rights.
Chair of the Polish NB at ISO C++. Member of the CUDA C++ Core Libraries team at Nvidia.
Nvidia Santa Clara, CA
Elias Daler
eliasdaler
Game dev and engine dev. Making a real PS1 game. Also doing stuff with C++ and Vulkan.
Alex J. Champandard
alexjc
Artificial Intelligence specialist, co-Founded creative.ai, Director nucl.ai conference, Deep Learning, ex-R☆/Guerrilla Games Senior AI Programmer.
creative.ai Vienna, Austria
Thorbjørn Lindeijer
bjorn
Professional game developer and maintainer of the Tiled map editor.
mapeditor.org Germany
Glenn Fiedler
gafferongames
Founder of Network Next, Más Bandwidth and Space Game LLC
@networknext @mas-bandwidth @spacegame-llc New York