Current Project: Unreal Engine 5 (Game and Video Projects)
Last Projects: Pseudo 3D Engine, DirectX Engine and Games on Unity3D
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This is an Unreal Engine Plugin Written in C++ which aims to handle all the interactions in a game such as Triggers, Doors, Item Pickup and many more
Book Example Code in [Introduction to 3D Game Programming With DirectX11 by Frank Luna ]
Terrain rendering algorithm in less than 20 lines of code
VR portals that are seemless. Using scenecapture2D and depth masks.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies