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Command and Conquer: Generals - Zero Hour
Frequently asked questions about Entity Component Systems
Game Logs System (GLS) is a plugin for UE 5, designed for programmers and testers to help analyze logs both in the editor and at runtime during program execution on any device and platform. GLS all…
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.…
An open source re-implementation of Generals : Zero Hour written in C++.
A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
IDI-Systems / UnrealImGui
Forked from segross/UnrealImGuiUnreal plug-in that integrates Dear ImGui framework into Unreal Engine 4/5.
Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation
An attempt to make Unreal Engine 4 projects more consistent
Learning Vulkan from code samples - Tutorial series
zlib replacement with optimizations for "next generation" systems.
CMake for C++ Best Practices
Lightweight Lenovo Vantage and Hotkeys replacement for Lenovo Legion laptops.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A simple, cross-platform wrapper over TCP/IP sockets.
The roadmap for learning the C++ programming language for beginners and experienced devs.
Code repo for video tutorial series teaching Vulkan and computer graphics
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.