- Amsterdam, North Holland, Netherlands
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10:25
(UTC +02:00) - https://hanetakachou.github.io/
Stars
Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media
a naive implementation of neural radiance caching ( •̀ ω •́ )✧
Neural Radiance Caching enabled path tracer in OptiX 8.
Kaitai Struct definitions for various modelling formats.
Robust realtime face and facial landmark tracking on CPU with Unity integration
MMD Tools is a blender addon for importing/exporting Models and Motions of MikuMikuDance.
Instant neural graphics primitives: lightning fast NeRF and more
NVIDIA® TensorRT™ is an SDK for high-performance deep learning inference on NVIDIA GPUs. This repository contains the open source components of TensorRT.
Winning Solution in NTIRE19 Challenges on Video Restoration and Enhancement (CVPR19 Workshops) - Video Restoration with Enhanced Deformable Convolutional Networks. EDVR has been merged into BasicSR…
maphysart / D3DSamples
Forked from eiketinen/D3DSamplesDirect3D feature samples
Silhouette and toon shading post-processing with Vulkan
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Sparse volume compute and rendering on NVIDIA GPUs
A library containing utilities for mapping higher-level graphics work to D3D12
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
Vulkan best practice for mobile developers
Rendering glTF scenes with ray tracer and raster (Vulkan)
nvpro-pipeline is a research rendering pipeline
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
UnityChanToonShaderVer2 Project / v.2.0.9 Release
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2