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NVIDIA Neural Shading SDK

C++ 155 10 Updated May 30, 2025

Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media

C++ 17 8 Updated Sep 9, 2024

a naive implementation of neural radiance caching ( •̀ ω •́ )✧

C++ 18 2 Updated Apr 17, 2023

Neural Radiance Caching enabled path tracer in OptiX 8.

C++ 3 2 Updated May 29, 2024

Kaitai Struct definitions for various modelling formats.

Kaitai Struct 8 Updated Oct 26, 2021

Robust realtime face and facial landmark tracking on CPU with Unity integration

Python 1,621 162 Updated Jun 16, 2025

MMD Tools is a blender addon for importing/exporting Models and Motions of MikuMikuDance.

Python 2,669 118 Updated Jun 26, 2025

Instant neural graphics primitives: lightning fast NeRF and more

Cuda 16,702 1,985 Updated Jun 24, 2025

NVIDIA® TensorRT™ is an SDK for high-performance deep learning inference on NVIDIA GPUs. This repository contains the open source components of TensorRT.

C++ 11,764 2,212 Updated Jun 26, 2025

Ant game engine

Lua 3,899 405 Updated Mar 24, 2025

Winning Solution in NTIRE19 Challenges on Video Restoration and Enhancement (CVPR19 Workshops) - Video Restoration with Enhanced Deformable Convolutional Networks. EDVR has been merged into BasicSR…

Python 1,534 317 Updated Aug 9, 2021

Direct3D feature samples

C++ 1 Updated Jul 15, 2014

GameWorks cross-platform graphics API samples

C 34 283 Updated Jun 3, 2016

Silhouette and toon shading post-processing with Vulkan

C++ 88 7 Updated Jun 28, 2024

SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.

C++ 2,329 307 Updated Jun 25, 2025

The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

C++ 5,173 540 Updated May 13, 2025

Sparse volume compute and rendering on NVIDIA GPUs

C 697 148 Updated Oct 31, 2022

The Direct3D11-On-12 mapping layer

C++ 288 33 Updated May 2, 2024

A library containing utilities for mapping higher-level graphics work to D3D12

C++ 338 48 Updated May 21, 2025

DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

C++ 1,673 249 Updated Jun 3, 2025

Vulkan best practice for mobile developers

C++ 665 69 Updated Aug 6, 2024

Rendering glTF scenes with ray tracer and raster (Vulkan)

C++ 210 16 Updated Apr 21, 2025

nvpro-pipeline is a research rendering pipeline

C++ 210 35 Updated Jun 14, 2021

Real-Time Rendering Framework

C++ 2,898 529 Updated Jan 7, 2025

Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.

C++ 406 44 Updated Feb 22, 2023

This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".

C++ 971 126 Updated Jun 8, 2023

A bgfx renderer for effekseer runtime

Scala 60 11 Updated Jan 22, 2024

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

C++ 8,038 541 Updated Jun 26, 2025

UnityChanToonShaderVer2 Project / v.2.0.9 Release

ShaderLab 3,982 841 Updated Oct 15, 2024

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 18,599 1,991 Updated Jun 27, 2025
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