Chocolate Quake is a minimalist source port of Quake focused on preserving the original experience of version 1.09 and earlier DOS releases. Inspired by the philosophy of Chocolate Doom, this project aims for accuracy and authenticity over modern enhancements.
Chocolate Quake’s aims are:
- Reproduces the behavior of Quake v1.09 (WinQuake) and earlier DOS versions with high accuracy, including original bugs and quirks.
- Input handling, rendering, and timing are designed to closely match the original experience.
- No hardware acceleration or modern visual effects.
This port is for purists: no fancy enhancements, no modern effects, just Quake as it was. If you're looking for visual upgrades or modern features, this may not be the port for you. But if you want Quake exactly as it felt in the '90s, you're in the right place.
Chocolate Quake supports external music playback in OGG format. To enable it:
- Create a directory named
music
inside yourid1
game folder. - Place your OGG music tracks in this directory.
Tracks should follow the naming convention track02.ogg through track11.ogg, matching the original CD audio.
Platform | is supported? |
---|---|
Windows | yes |
Linux | yes |
MacOS | yes |
- Portions of the sound subsystem are based on code from QuakeSpasm Spiked, an enhanced Quake source port by Ozkan, Eric, Sander and Stevenauus.