π― iOS & macOS Software Engineer | Embedded Systems Enthusiast | AR & Vision Developer
I'm a software engineer with 2 years of experience building iOS/macOS applications and embedded systems. My work spans Swift, Objective-C, Rust, and C++, with hands-on expertise in developing AR-based apps using ARKit, advanced image processing with AVFoundation and Vision, and backend integration with Node.js and Azure.
- π± Build native iOS/macOS applications (Swift, Objective-C, C++, SwiftUI, UIKit, AppKit)
- π€ Create embedded IoT systems with Raspberry Pi, MQTT, Bluetooth, and C++
- π§ Integrate computer vision and LLMs into mobile apps
- π οΈ Work with full-stack technologies: Rust, Node.js, GraphQL, WebSockets
- π Collaborate with cross-functional teams on end-to-end solutions
- Languages: Swift, Objective-C, C/C++, Rust, Python, JavaScript/TypeScript
- Platforms: iOS, macOS, Raspberry Pi
- Tools: Xcode, Docker, Git, Xcode Cloud, TestFlight
- Protocols: REST, MQTT, WebSocket, Bluetooth
GraphicCalculator
: A SwiftUI app integrating PencilKit, SymEngine, and LLMs to visualize and solve equationsUltrasound IoT
: Bluetooth and MQTT-based real-time embedded visualization using RustChess Engine
: 3D Chess with custom C/C++ Engine based on OpenGL and platform specific shaders (GLSL & Metal)