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🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
Cog is a set of debug tools for Unreal Engine built on top of Dear ImGui
Command & Conquer: Remastered Collection
The Physics engine that accompanies the book "Game Physics Engine Design"
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
A framework for rapid prototyping and development of real-time rendering techniques.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Unreal Ranges - is tiny C++14 implementation of some ranges. Library was created as "mental bridge" for Unreal Engine 4 developers who wants to try ranges feature before switching into modern Unrea…