8000 Ingig0 · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content
View Ingig0's full-sized avatar

Block or report Ingig0

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Ingig0/README.md

I'm Jonathan Martin a gameplay/systems programmer and game designer

Games

Acchelleration

Gameplay Video

First person 3D platformer à la the movement focused gamemodes and mods of the Quake series and Source Engine games. Featuring bunnyhopping, rocket jumping, surfing, and more.

I'm the sole creator of this game and have made the player controller, weapon functionality, UI, levels, and backend systems such as saving level run data and viewing it, saving settings, and creating the entities to be used to make levels using the Qodot plugin.

This is my first ever Godot game and as such presented many challenges in learning the engine, the biggest challenge being understanding the way it does transforms. However, learning the engine isn't much of a problem, the biggest problem is getting the time and motivation to work on the game.

image

An RTS where you control dirt creatures called loamlings and are tasked with stopping a mudskipper infestation threatening the local village. I was the primary gameplay programmer and pseudo-project lead. I focussed on the player controls, interactions with buildings and enemy behavior. The biggest struggle was making the unit selection and movement to a level that I was satisfied with, that ended up taking up the bulk of my time.

image

A simple SHMUP where your goal is to survive two minutes against a never ending onsluaght of enemies. I was the programmer and designer for this game and my goal for it was to destil the essence of an action game into as small of a package as I could. I think I succeded in the regard but other aspects are lacking, the game is way to for how casual it's supposed to be and the player movement feels too sluggish and linear.

Popular repositories Loading

  1. Ingig0.github.io Ingig0.github.io Public

    HTML

  2. Ingig0 Ingig0 Public

0