8000 Julio-Rats (Júlio César de Melo Cândido) · GitHub
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  • Cândido Consultoria
  • Formiga-MG (Brazil)
  • 06:09 (UTC -03:00)

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Julio-Rats/README.md

My states programming:


#include <stdio.h>
#include "daily.h"

void print_presentation()
{
    printf("%s\n", "Hi there, I'm Julio C.M. Cândido!");
    printf("%s\n", "Living in Formiga-MG, Brazil.");
    printf("%s\n", "29 years old.");
    printf("%s\n", "Low-Level/Assembly Lang Programmer");
}

int main(int argc, char const *argv[])
{
    soul_t soulID = born();
    print_presentation();
    while (still_alive(&soulID))
    {
      wake_up();
      code();
      eat();
      code();
      sleep();
    }
    return 0;
}

👉 Nickname: JulioRats 👈

Social

Skill

C C++ Python Shell JavaScript MySQL Linux

About

Computer scientist focused on the area of ​​optimization and Back-End development

🎮 Interested in game creation and gameplay with friends

🔭 I live creating strange things around.

github snake animation

Visitor Count

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  1. DOOM DOOM Public

    Forked from id-Software/DOOM

    DOOM Open Source Release

    C++ 1

  2. gzdoom gzdoom Public

    Forked from ZDoom/gzdoom

    GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities

    C++ 1

  3. UltimateDoomBuilder UltimateDoomBuilder Public

    Forked from UltimateDoomBuilder/UltimateDoomBuilder

    Comprehensive map editor for Doom, Heretic, Hexen and Strife based games. Works best for ZDoom-family ports while also supporting classic engines. Based on GZDoomBuilder by MaxED & Doom Builder 2 b…

    C# 1

  4. simplex_method simplex_method Public

    Implementation of the Simplex method, solver for linear programming problems.

    C 4

  5. TicTacToe_NES TicTacToe_NES Public

    (Finished) Tic-tac-toe implemented in Assembly for NES architecture (nintendinho) Ricoh 2A03/2A07 CPU (set 6502), using NESASM (https://github.com/Julio-Rats/nesasm) as compiler. ROM already compil…

    Assembly 3

  6. Breakout-Atari-2600 Breakout-Atari-2600 Public

    (Pre-Finished) Development of the Breakout game in machine code (Assembly) for the 6507 (set 6502), Compatible with Atari VCS (2600) architecture and executable on any Atari 2600 emulator. Compiled…

    Assembly 5

0