8000 JamieHorwell (Jamie Horwell) / Starred · GitHub
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A container for all sorts of handy shaders.

ShaderLab 538 64 Updated Jul 18, 2017

[Unity] GPU-optimized marching cubes isosurface reconstruction

C# 435 43 Updated Aug 12, 2024

Some old code using Unity DOTS ( 2019 ), with flexible Utility AI (with editor) heavily inspired by Dave Mark's work

C# 30 3 Updated Aug 5, 2022

Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.

C# 1,615 365 Updated Oct 7, 2024

Game engine written in C++ with ease of use and next-gen parallel computing in focus.

C++ 250 25 Updated Apr 10, 2020
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