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Stars
Realtime snow deformation & accumulation in unity 3d
An example of controlling particle system from timeline.
Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
unity bone cloth spring system,base by jobs
A fast, portable, simple, and free C/C++ IDE
Low poly water with edge/shore blend. Similar to the awesome water in Monument Valley.
Next gen iteration of the unity community ocean shader
A C++17 cross-platform implementation for UUIDs
C# OpenGL Particle Simulation, GPU accelerated
Procedural ocean shader for Unity, including large wave displacement from wind direction, small ripple displacement from normaldistortion using noise, fresnel effect, depth rendering for foamlines …
A class-leading water system implemented in Unity
Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
VerySimpleXML - a lightweight, one-unit, cross-platform XML reader/writer for Delphi
Virtual Treeview is a Delphi treeview control
Synopse PDF engine is a fully featured Open Source PDF document creation library for Delphi, embedded in one unit
BCEditor - a syntax highlighting edit control for the RAD Studio (Delphi and C++ Builder with VCL).
FreePascal Generics.Collections library (TList, TDictionary, THashMap and more...)
A DirectX Model Exporter for Blender 2.8+
Blender Quake and Hexen II MDL Import/Export