A simple server-side script loader for Rust.
- Support modding for Rust servers
- Allow hotloading of mods (adding, removing, or updating them at runtime)
- Extensible hooks system so you can Bring Your Own Hooks if you need something else
- Minimal impact on server performance (CPU use, memory use, GCs, ...)
- ...
Note: This is very early in development and isn't very useful yet. Contributions are welcome.
- Hooks into the game server dynamically using Harmony
- Scripts can implement hook methods which the mod loader calls
- Compiles and loads C# scripts automatically, without server restarts