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3.5-stable

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Bump version to 3.5-stable \o/

What a ride!

Developing 3.5 in parallel with the rapidly growing 4.0 alpha has
proved challenging, but here we are with a great feature update for the
3.x branch.

4.0 is getting close to beta, and now most contributors have switched
their focus towards that major update, and rightly so. Still, the work
that went into 3.5 is amazing and makes it a very strong and stable
solution for your games *today* -- while 4.0 takes the time it needs to
stabilize and mature.

A big thankyou to all contributors who worked on this release!

3.4.5-stable

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3.4.4-stable

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3.4.3-stable

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3.4.2-stable

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Verified

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akien-mga Rémi Verschelde
Bump version to 3.4.2-stable

3.4.1-stable

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akien-mga Rémi Verschelde
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3.4-stable

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akien-mga Rémi Verschelde
Bump version to 3.4-stable \o/

After the decision to continue feature development for the `3.x` branch
alongside the `master` branch for Godot 4.0, we released 3.3-stable in
April 2021.

6 months and 2000 commits later, Godot 3.4 is another feature-packed milestone
for Godot 3, with a ton of improvements and fixes to make it a great option
for use in production while we wait for Godot 4.0!

A big thankyou to all contributors who work tirelessly on our two parallel
development branches and made this stable 3.4 release possible.

3.3.4-stable

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akien-mga Rémi Verschelde
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Thanks to all contributors! <3

3.3.3-stable

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akien-mga Rémi Verschelde
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Thanks to all contributors! <3

3.3.2-stable

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akien-mga Rémi Verschelde
Bump version to 3.3.2-stable

Fixes a few regressions in 3.3.1-stable, and includes some additional bug
fixes. See the CHANGELOG.md for details.

Thanks to all contributors! <3
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