Tags: KdotJPG/godot
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Bump version to 3.5-stable \o/ What a ride! Developing 3.5 in parallel with the rapidly growing 4.0 alpha has proved challenging, but here we are with a great feature update for the 3.x branch. 4.0 is getting close to beta, and now most contributors have switched their focus towards that major update, and rightly so. Still, the work that went into 3.5 is amazing and makes it a very strong and stable solution for your games *today* -- while 4.0 takes the time it needs to stabilize and mature. A big thankyou to all contributors who worked on this release!
Bump version to 3.4-stable \o/ After the decision to continue feature development for the `3.x` branch alongside the `master` branch for Godot 4.0, we released 3.3-stable in April 2021. 6 months and 2000 commits later, Godot 3.4 is another feature-packed milestone for Godot 3, with a ton of improvements and fixes to make it a great option for use in production while we wait for Godot 4.0! A big thankyou to all contributors who work tirelessly on our two parallel development branches and made this stable 3.4 release possible.
Bump version to 3.3.4-stable Thanks to all contributors! <3
Bump version to 3.3.3-stable Thanks to all contributors! <3
Bump version to 3.3.2-stable Fixes a few regressions in 3.3.1-stable, and includes some additional bug fixes. See the CHANGELOG.md for details. Thanks to all contributors! <3
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