Releases: Kexanone/COE2_AR
Releases · Kexanone/COE2_AR
v2.0.22
v2.0.21
What's Changed
ADDED:
- Setting for selecting civilian faction
CHANGED:
- Changed required labels for tasks for improved modded faction compatibility:
Destroy Installation
: Considered Compositions now needSERVICE_ANTENNA
andTRAIT_DESTRUCTABLE
as labels instead ofKSC_TRAIT_HVT
. FIA's compositions will be considered if the faction doesn't have any.Kill HVT
: Characters considered as HVT needROLE_LEADER
as label instead ofKSC_TRAIT_HVT
.Destroy Vehicle
:TRAIT_ARMED
is also considered if noVEHICLE_APC
or service vehicles (e.g.TRAIT_REPAIRING
) are available.
FIXED:
- Civilian factions could be selected as player or enemy faction
- Fast travel screen effect was no longer working
Full Changelog: v2.0.20...v2.0.21
v2.0.20
What's Changed
ADDED:
- COE2 - Anizay
- COE2 - Denali
FIXED:
- Patrols could spawn at a bad position
Full Changelog: v2.0.19...v2.0.20
v2.0.19
What's Changed
FIXED:
- Mortar pits could spawn instead of proper fortifications
Full Changelog: v2.0.18...v2.0.19
v2.0.18
What's Changed
FIXED:
- Update to new Kunar map
- New signature for
KSC_FactionManager::GetFactionEntityListWithLabels
Full Changelog: v2.0.17...v2.0.18
v2.0.17
2.0.16
2.0.14
What's Changed
ADDED:
- Commander role gets automatically granted to single players and listen server hosts.
FIXED:
- Fallujah had wrong loading screen
- Didn't work with ACE Core 1.2.0
Full Changelog: v2.0.12...v2.0.14
2.0.12
2.0.11
What's Changed
FIXED:
- Exfil and clear area triggers were spawned at sea level
- Some tables from KIOK's
Arma Terrain Core
were not detected for spawning intels
Full Changelog: v2.0.10...v2.0.11