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Tweening/Easing/Interpolating functions for lua. Inspired on jQuery's animate method.
The Java RS2 game client used to play on RuneJS game servers.
Implementation of binary packing/unpacking in pure lua
Bit array (or bit set, bit string, boolean vector, ..., whatever) data structure for Lua.
RuneJS is a RuneScape game server written in TypeScript and JavaScript. The goal of the project is to create a comprehensive game engine, while also providing simple and easy to use content develop…
Safe API for manipulating LMDB databases using OpenResty/Lua.
The open-source database for the realtime web.
A library that provides an embeddable, persistent key-value store for fast storage.
LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.
SSDB - A fast NoSQL database, an alternative to Redis
A Lua library for packing and unpacking binary data, supporting arbitrary (byte-aligned) widths, named fields, and repetition.
GameBox Cloud Core - The Game Server Framework based on Lua and OpenResty.
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#…
Aseprite script that visualizes stacked sprites
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
Lua Fun is a high-performance functional programming library for Lua designed with LuaJIT's trace compiler in mind.
A Lua module to work with Google protobuf