Lists (1)
Sort Name ascending (A-Z)
Starred repositories
CUDA accelerated rasterization of gaussian splatting
(3DV 2025) AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphones
[CVPR 2025] Official PyTorch implementation of MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views
[CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"
End-to-End SLAM with camera calibration, monocular prior integration and dense Rendering
RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis
[CVPR'25] DepthSplat: Connecting Gaussian Splatting and Depth
Original implementation of the Popping Detection method from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
A 3DGS framework for omni urban scene reconstruction and simulation.
《开源大模型食用指南》针对中国宝宝量身打造的基于Linux环境快速微调(全参数/Lora)、部署国内外开源大模型(LLM)/多模态大模型(MLLM)教程
A differentiable point-based rendering framework.
LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian(Published in SIGGRAPH Asia 2024)
The code for the paper "Reducing the Memory Footprint of 3D Gaussian Splatting"
Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets"
Full python interactive 3D Gaussian Splatting viewer for real-time editing and analyzing.
Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis
CityGaussian Series for High-quality Large-Scale Scene Reconstruction with Gaussians
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.