- Has Discord Rich Presence support
- With my Vencord fork you can make it look even better:
- Media Keys and Windows Media Overlay support:
- Play/Pause
- Seek forward/backward
- Modern architecture:
- Both the app and the MPV player are 64-bit
- Unlocked MPV config:
-
You can change the MPV config by editing the
mpv.conf
file in the app's data directory -
Supports upscaling:
vf=d3d11vpp:scale=4:scaling-mode=nvidia:scale=1
for high quality upscalingvo=gpu
use the GPU video outputgpu-context=d3d11
for Direct3D 11 GPU context
-
Supports lua scripts
- You can add lua scripts to the
scripts
directory in the app's data directory - Script example: To skip intros
- You can add lua scripts to the
-
A Windows-only shell using WebView2 and MPV
Goals:
- Performance
- Reliability
- Easy to ship
In all three, this architecture excels the Qt-based shell: it is about 2-5x more efficient depending on the use case, as it allows MPV to render directly in the window through it's optimal video output rather than using libmpv to integrate with Qt.
This is due to Qt having a complex rendering pipeline involving ANGLE and multiple levels of composing and drawing to textures, which inhibits full HW acceleration.
Meanwhile in this setup MPV uses whichever pipeline it considers to be optimal (like the mpv desktop app), which is normally d3d11, allowing full HW acceleration.
For web rendering, we use the native WebView2, which is Chromium based but shipped as a part of Windows 10: therefore we do not need to ship our own "distribution" of Chromium.
Finally, this should be a lot more reliable as it uses a much simpler and more native overall architecture.