Stars
An open-source Unity package for animating TextMeshPro text with customizable effects. Includes ready-to-use samples, real-time previews, and per-vertex animation capabilities.
Default codes for Unity Graph View editor programming
Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)
A 3D jump point search algorithm for cube based games in C#
A jump point search algorithm for grid based games in C#
IntegerMan / GOAP
Forked from rubenwe/PlanningAIGoal Oriented Action Planning in .NET. Based on rubenwe/PlanningAI
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Entity Component System (ECS) for Unity, Godot, MonoGame, .Net Platform
Volumetric Fog for URP 2022. Created with the Forward+ renderer in mind.
2d Delaunay triangulation with mesh refinement for Unity with Burst compiler
Zero encoding extreme performance binary serializer for C# and Unity.
Simple Unity Addressables Alternative That Supports Synchronized API
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addres…