8000 PasterLak (Vladislav Bezborodyi) / Starred · GitHub
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The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

C# 4,575 438 Updated Jun 7, 2025

Fast Portable Noise Library - C# C++ C Java HLSL GLS 8000 L JavaScript Rust Go

Rust 3,031 345 Updated May 30, 2025

A simple and easy-to-use library to enjoy videogames programming

C 26,838 2,551 Updated Jun 14, 2025

A fast C++23 3D game engine for modern devices, with wide platform support

C++ 740 48 Updated Jun 9, 2025

DirectDraw and Direct3D 1-7 compatibility, performance and visual enhancements for Windows Vista, 7, 8, 10 and 11

C++ 1,094 71 Updated Mar 23, 2025

The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you e…

C# 3,399 642 Updated Jun 8, 2025

Godot Engine – Multi-platform 2D and 3D game engine

C++ 98,084 22,573 Updated Jun 16, 2025

Immersive Sim Template Project for GODOT 4

GDScript 1,368 147 Updated Jun 16, 2025
C# 17 Updated Jul 11, 2024

🔊 Used to play/change/stop/mute/... one or multiple sounds at a certain circumstance or event in 2D and 3D simply via. code.

C# 76 6 Updated Sep 5, 2024

Component system for GameObjects in the unity style. I'm working on it to make school assignments a little bit easier.

C# 2 Updated Aug 12, 2021

Double precision Vector Libraries for Unity3D

C# 165 45 Updated Aug 15, 2022

Attempting to implement a floating origin mechanic in multiplayer sessions with player rigid-bodies over an infinitely large play area

C# 6 1 Updated Jun 20, 2021

⚡ Dynamically generated stats for your github readmes

JavaScript 73,832 25,013 Updated Jun 16, 2025

Extensions to make MonoGame more awesome

C# 1,498 339 Updated Jun 16, 2025

Some quick examples to show how to use HLSL shaders in MonoGame

C# 35 6 Updated Dec 2, 2024

Lightweight terminal emulator for MonoGame

C# 22 7 Updated Nov 25, 2020

A simple 2D camera for Monogame.

C# 93 7 Updated Jul 17, 2019

3d model viewer for Monogame

C# 37 13 Updated Jun 20, 2020

Shader Editor for MonoGame's Effects

C# 80 11 Updated Oct 2, 2019

A Monogame Content Pipeline enhancer.

C# 217 19 Updated Nov 4, 2024

UI system for MonoGame projects.

C# 496 67 Updated Apr 25, 2024

UI Library for MonoGame, FNA and Stride

C# 797 107 Updated May 9, 2025

One framework for creating powerful cross-platform games.

C# 12,209 2,962 Updated Jun 16, 2025

C++ Game engine based on OpenGL

C++ 49 5 Updated Aug 8, 2023

A voxel game prototype made with Unity

C# 49 10 Updated Sep 19, 2018

A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple depth maps.

Swift 80 4 Updated Oct 28, 2020

These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.

C# 2,507 488 Updated May 19, 2025

Recyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit.

C# 581 70 Updated Feb 11, 2024
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