- Germany, Schmalkalden
- https://www.linkedin.com/in/pasterlak/
Lists (6)
Sort Name ascending (A-Z)
Stars
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Fast Portable Noise Library - C# C++ C Java HLSL GLS 8000 L JavaScript Rust Go
A simple and easy-to-use library to enjoy videogames programming
A fast C++23 3D game engine for modern devices, with wide platform support
DirectDraw and Direct3D 1-7 compatibility, performance and visual enhancements for Windows Vista, 7, 8, 10 and 11
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you e…
Godot Engine – Multi-platform 2D and 3D game engine
Immersive Sim Template Project for GODOT 4
🔊 Used to play/change/stop/mute/... one or multiple sounds at a certain circumstance or event in 2D and 3D simply via. code.
Component system for GameObjects in the unity style. I'm working on it to make school assignments a little bit easier.
Attempting to implement a floating origin mechanic in multiplayer sessions with player rigid-bodies over an infinitely large play area
⚡ Dynamically generated stats for your github readmes
Extensions to make MonoGame more awesome
Some quick examples to show how to use HLSL shaders in MonoGame
One framework for creating powerful cross-platform games.
A voxel game prototype made with Unity
A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple depth maps.
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
Recyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit.