10000 Releases · Phazorknight/Cogito · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content

Releases: Phazorknight/Cogito

v1.1

30 Mar 23:44
Compare
Choose a tag to compare

What's Changed

  • cogito_button: Added class_name CogitoButton to allow scripts to inherit it by @BrodyB in #365
  • Bug fix for current build: Update cogito_player.gd by @Vroodot in #368
  • Cogito Attributes: Enhanced functionality and implementation. These can now be invisible, and each interaction can be set to check for a certain attribute. Will follow up for a more in depth explanation soon. Also see #376

  • Dual Interaction: Fixed unlocked doors not working without key.

  • Keypad: Now saves proper state and entered coe.

  • Cogito Scene: added option to force save temp save state

  • Deathscreen: Added load save and back to menu buttons

  • InteractionComponent and CogitoObject: Some new parameters. Should not break anything.

  • PlayerInteractionComponent and PlayerHUD: Update to the interaction prompt display mechanism. Shouldn't break anything but if you've changed these, you might need to watch the merge carefully.

  • Doors: Update to how rotation is handled to make it more user friendly and just better in general. This will require you to update all your door scenes that are rotation based!

Known potential issues:

There's a few that still need some testing and tweaking. If you find any more / new bugs, please open an issue and make sure to share your used Godot and Cogito version.

  • Death screen: Load save / back to menu buttons don't seem to work in the Legacy demo scene.
  • Cogito_scene: "Auto save on enter" does nothing at the moment
  • CogitoAttribute: AttributeVisibility.Interface does nothing at the moment

New Contributors

Full Changelog: v1.0...v1.1

v1.0

10 Dec 01:05
Compare
Choose a tag to compare

v1.0 release

Special thanks to all contributors and collaboratos!
Special thanks to @niefia , @OvercastInteractive and @mrezai for the help of getting 1.0 over the finish line.

While not 100% bug-free, Cogito is now in a good-enough place to be used as a template for game projects.
There'll still be bugfixes and improvements coming, but at a reduced frequency.

Auto generated changelog below:

What's Changed

Read more
0