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Space Station Silicon Valley N64

build progress

A WIP decompilation of Space Station Silicon Valley (SSSV) for N64. Checkout the wiki for more information.

Note: To use this repository, you must already have a copy of the game.

Building

The assumption is that you will be using Ubuntu 20.04, either natively, via WSL2, or via Docker. Please check the Dockerfile for the necessary prerequisites.

Build steps

Clone the repository; note the --recursive flag to fetch submodules at the same time:

git clone git@github.com:mkst/sssv.git --recursive

Navigate into the freshly cloned repo

cd sssv

Place the US 1.0 SSSV ROM in the root of this repository, name it baserom.us.z64, and then run the first make command to extract the ROM:

make extract

Now build the ROM:

make --jobs

If you did everything correctly, you'll be greeted with the following:

build/sssv.us.z64: OK

Versions

There are 5 known versions of the ROM:

Country Code CRC1 CRC2 ROM SHA1 Notes Version
E - North America BFE23884 EF48EAAF e5e09205aa743a9e5043a42df72adc379c746b0b US 1.0 1.37
J - Japanese BFE23884 EF48EAAF 7320f08474c011fc7781093bf1a6818c37ce51e2 JP (Unreleased) 1.37
E - North America FC70E272 08FFE7AA c968bba6a90db9ecbd957e910684a80726b0497d US 1.1 1.37
P - European (basic spec.) FC70E272 08FFE7AA 23710541bb3394072740b0f0236a7cb1a7d41531 EU 1.37
??? ??? ??? ??? NES World 1.26B

Only US and EU versions were released. If you are in possession of the Prototype ROM, let me know - mkst#4741.

Building EU Version

Place baserom.eu.z64 in the root of the repository, and suffix each make command with VERSION=eu.

ROM Info

Layout

The layout of the ROM is work-in-progress. Three sections of code have been identified along with a mix of compressed and non-compressed data.

Compression

Uses RNC for a number of assets.

Compression is partially matching; 250/263 files match after compression.

A handful of files are compressed twice.

Obfuscation

There appears to be a level of obfuscation going on in the ROM. For example, the F3DEX microcode is not obvious within the ROM, but it is present in RAM.

Repo layout

asm/             ; assembly files split by splat (not checked in)
bin/             ; binary files split by splat (not checked in)
build/           ; build folder (not checked in)
include/
  2.0I/          ; libultra 2.0I headers
src/
  core/          ; core code
  lib/libultra/  ; libultra code
  sssv/          ; game code
tools/
  ido5.3_recomp/ ; static recompilation of IDO 5.3 compiler

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