Releases: Raytwo/Cobalt
Releases · Raytwo/Cobalt
Version v1.24.2
Bugfix(es)
- Fix mapstatus icon patches causing a crash if a file with a different extension than PNG is found (@MistressAshai).
Version v1.24.1
Bugfix(es)
- Fix BmapIcons patching causing panics when having more than one in all active mods
Version v1.24.0
New Feature(s)
- Add support for AnimatorOverrideController bundles for file addition (by @DogeThis).
Version v1.23.1
Bugfix(es)
- Fix animation addition resulting in T-poses due to a change in astra-format
Version v1.23.0
New Feature(s)
- Add support for skill status icon addition/replacement
Version v1.22.3
Bugfix(es)
- Overhaul unit job sprite replacement system, fixing all white rectangle and red sprite bugs. If some custom sprites show white pixels in places where they shouldn't, make sure that pixel is fully opaque (@Raytwo and @BadAtGames26)
Note(s)
While we have tested this fix on a decent amount of sprites, we cannot go through every existing mod to confirm no issue shows up. If something is abnormal, please open an issue.
Version v1.22.2
Bugfix(es)
- Fix the Cobalt title bar staying over the game when visiting the Global Settings on the title screen
Version v1.22.1
Bugfix(es)
- Fix support for custom V_Pick voicelines (@DogeThis)
- Fix memory overuse when processing bundle files on boot (indirect contribution by @thane98)
Note(s)
To improve boot speed and reduce memory consumption, mods sharing bundle files made with the Unity template need to update the divine-builder package to the latest version before rebuilding their assets.
Version v1.22.0
New Feature(s)
- Add support for chapter thumbnail addition/replacement on the world map
Improvement(s)
- Sprite replacement will now return an error when a PNG does not match expected dimensions instead of crashing (@Raytwo /@MistressAshai)
Bugfix(es)
- Fix a panic when a bundle file is located in
Data/StreamingAssets/aa/
instead ofData/StreamingAssets/aa/Switch/
in a mod
Version v1.21.1
Bugfix(es)
- Fix support for AnimationClip bundles for file addition (things like custom battle animations for AnimSet.xml).