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bsputil

just a toy project to parse lumps from an RBSP file and emit linewise-JSON of lump objects.

Go

Supported games/formats

  • RBSP version 1 (Jedi Academy, Jedi Outcast)

Supported lumps

  • ents, entities for the entitystring
  • shaders for the shaders

usage

$ bsputil /path/to/my/map.bsp entities | jq -r '.classname + " @ " + .origin // "N/A"'
target_position @ -1984 1280 1152
ammo_powercell @ 1536 64 -688
ammo_blaster @ 1536 0 -688
ammo_thermal @ 1536 -64 -688
weapon_trip_mine @ 2208 -1088 16
# [...]

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