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Hi there, nice to meet you, here are some building blocks for unreal engine games. Hope it would be useful to you.

Reminder

The code only work with latest 5.x branch, design or implementation may change dramatically at any time, no testing or packaging be done. I might be the only active user who's using it and maintaining it ATM.

Cpp version

c++ 20 is required

A bit about myself

I start to actually work with unreal from 5/15/2022, and hoping to become more experienced with Unreal and C++.

I remember when I started my unreal source code journey as an intern, I made a real mess on PerforceSourceControlModule (and the engine).

Tell you a horrible story : In order to do something I can't recall now, I tried to move all the code of ContentBrowser module from Private folder to Public🤣

That's the reason why I'm focusing on gameplay now (🤪)

Feedback is appreciated

Any advice for things in this organization is welcomed, and hopefully there would be many issues and pull requests come in😊.

Have a nice day 🍀

Thanks for your time!

Credits ♥

JetBrains Logo (Main) logo https://jb.gg/OpenSourceSupport

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  1. RemRanges RemRanges Public

    Forked from IGood/IGRanges

    C++ Ranges for Unreal

    C++ 3

  2. RemCommon RemCommon Public

    Common utilities for gameplay in UnrealEngine

    C++ 1

  3. RemAbilityUtility RemAbilityUtility Public

    Utilities for gameplay ability system

    C++ 1

  4. RemMyBlank RemMyBlank Public template

    My plugin template

    C++

  5. RemEditorUtilities RemEditorUtilities Public

    Utilities for editor customization

    C++ 3

  6. RemWidgetComponent RemWidgetComponent Public

    Component for user widget

    C++ 3

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