I'm passionate about both gaming and programming, and I primarily code in Python as a hobby. Currently, I'm working on a horror game called Photophobia. In the game, you have a flashlight, but using it is dangerous, as it could risk your life in the dark. To support this game, I'm building my own game engine and a map editor. The map editor uses a unique format for 3D models called JMAP, which is based on JSON. I'm more comfortable with Python btw.
I started programming with Swift. It was a solid introduction, and I learned how to work with variables and print values. 8A69 I created basic functional calculators, though they couldn't take input at the time (no ChatGPT to help back then).
I moved on to explore other languages and concepts, though I can't remember the exact details of what I worked on.
I got into Python and Scratch, spending most of my time with Scratch. I made simple games and programs, learning the fundamentals of coding along the way.
I shifted focus entirely to Scratch, building games and projects in the visual environment, though Python was still in the back of my mind.
I got a powerful gaming laptop, which opened up new possibilities for both gaming and development.
I developed an interest in 3D modeling and started using Blender to create models, adding another skill to my toolkit.
I installed VSCode and returned to Python, creating projects like RawCF. Now, I'm focused on R23 Engine, my custom game engine.
I’ve come a long way from those early days, and I’m excited to keep learning and creating. If you have any questions about my projects or need advice, feel free to reach out!
The current days are diffrent, Very Diffrent. I already got NT 5.1 thanks to @tongzx creating a reposiitory with the code and me forking it you can find it on github.com/tongzx/nt5src (Original) github.com/RenPT23R/nt5src (Fork) And im rewriting the intire kernel to Python you can find it on NTKVM, its still not finished