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DirectX 12 sample: real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxelization.
C++ library for reading and writing of numpy's .npy files
Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
This repository contains the source code for CaMoJAB metric and ALSaRR method described in our SIGGRAPH paper
The original sources of MS-DOS 1.25, 2.0, and 4.0 for reference purposes
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Script-based real-time video processing technology for OpenGL/iOS
Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)
Source code for "An Adaptive Variational Finite Difference Framework for Efficient Symmetric Octree Viscosity" (SIGGRAPH 2019)
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
CGA 3D 计算几何算法库 | 3D Compute Geometry Algorithm Library webgl three.js babylon.js等任何库都可以使用
Collection of community-authored custom display filters for PixiJS
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
DirectML is a high-performance, hardware-accelerated DirectX 12 library for machine learning. DirectML provides GPU acceleration for common machine learning tasks across a broad range of supported …
DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback…
From book "Heterogeneous Computing with OpenCL"
XiaohuaRen / cuda-convnet2
Forked from akrizhevsky/cuda-convnet2Automatically exported from code.google.com/p/cuda-convnet2