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DirectX 12 sample: real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxelization.

C 25 2 Updated Mar 10, 2025

C++ library for reading and writing of numpy's .npy files

C++ 407 73 Updated Oct 3, 2024

Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.

C 2,180 230 Updated Jun 13, 2025

This repository contains the source code for CaMoJAB metric and ALSaRR method described in our SIGGRAPH paper

MATLAB 12 3 Updated Nov 30, 2021

The original sources of MS-DOS 1.25, 2.0, and 4.0 for reference purposes

Assembly 31,240 4,467 Updated Apr 25, 2024

🐙 🐙图形学论文实现

C++ 1,500 242 Updated Mar 6, 2022

UWP-DXR

C 3 Updated May 8, 2021

Global Illumination renderer

C++ 27 1 Updated Aug 14, 2024

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

C++ 6,398 2,090 Updated Jun 10, 2025

Making it easier to work with shaders

C++ 4,126 310 Updated Jun 14, 2025

Script-based real-time video processing technology for OpenGL/iOS

Objective-C 245 32 Updated Sep 4, 2020

Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)

C++ 208 16 Updated Jun 30, 2021

Cross-Platform Game Engine

C++ 159 13 Updated Apr 22, 2021
C++ 5 1 Updated Mar 11, 2020

Source code for "An Adaptive Variational Finite Difference Framework for Efficient Symmetric Octree Viscosity" (SIGGRAPH 2019)

C++ 4 1 Updated May 14, 2019

现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x

C++ 1,615 372 Updated Feb 23, 2025

CGA 3D 计算几何算法库 | 3D Compute Geometry Algorithm Library webgl three.js babylon.js等任何库都可以使用

JavaScript 470 63 Updated Dec 30, 2022

一个基于OpenGL高效的数字地球解决方案

C++ 31 4 Updated Oct 6, 2021

Platform Abstraction Library

C++ 391 89 Updated Apr 29, 2025
C# 73 14 Updated Oct 17, 2019

Collection of community-authored custom display filters for PixiJS

TypeScript 1,035 169 Updated Jun 12, 2025

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

C++ 778 70 Updated Feb 15, 2025

DML super resolution exercise.

C 14 1 Updated Mar 14, 2025

Some simple vulkan examples.

C++ 821 98 Updated Sep 18, 2021

DirectML is a high-performance, hardware-accelerated DirectX 12 library for machine learning. DirectML provides GPU acceleration for common machine learning tasks across a broad range of supported …

C++ 2,472 318 Updated Jun 12, 2025

DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback…

C 14 2 Updated Mar 18, 2025

From book "Heterogeneous Computing with OpenCL"

C++ 16 4 Updated Jun 22, 2023

Automatically exported from code.google.com/p/cuda-convnet2

Cuda 1 Updated Dec 3, 2015
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