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An example implementation of OpenPBR in a WebGL pathtracer
PyTorch implementation of the fractional Fourier transform with trainable transform order.
⚡ Rust/WebAssembly image processing library
Adding realistic film grain to pictures
A web based analog film emulator/photo editor.
Interactive roadmaps, guides and other educational content to help developers grow in their careers.
An extensive node suite that enables ComfyUI to process 3D inputs (Mesh & UV Texture, etc) using cutting edge algorithms (3DGS, NeRF, etc.)
Official repo for paper "Structured 3D Latents for Scalable and Versatile 3D Generation" (CVPR'25 Spotlight).
MontagueM / TRELLIS
Forked from microsoft/TRELLISOfficial repo for paper "Structured 3D Latents for Scalable and Versatile 3D Generation".
0lento / TRELLIS
Forked from microsoft/TRELLISTRELLIS fork with additional memory handling.
A rough implementation of Radiance Cascades using world space dense grids
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
A (Almost) Feature Complete File Manager for IndexedDB (WIP)
Simple and quick demo about how to integrate Monaco Editor in SvelteKit. Boring to see all samples mostly on React!
Svelte component to view and explore JavaScript objects in a tree layout.
Skeleton is an adaptive design system powered by Tailwind CSS.
A multi window layout manager for webapps
Zero dependency Docking Layout Manager. Supports Vanilla TypeScript, React and Vue.
An editor for LegitScript with a webgl renderer
glsl-like scripting language for rapid prototyping of multipass rendering techniques
rorygames / VHACD
Forked from Unity-Technologies/VHACDUnity implementation of V-HACD. Creates accurate convex colliders with correctly wrapped concave segments.
Automatically exported from code.google.com/p/v-hacd