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Newton Dynamics is an integrated solution for real time simulation of physics environments.
Sample code for the "Fundamentals of 3D Graphics Programming with Metal" workshop at One More Thing 2025
NcEngine: 3D game engine written in modern C++ and Vulkan
A modern, high-performance C++17 graphics and compute library based on Vulkan
Sample benchmark demonstrating the VK_KHR_cooperative_matrix extension
Sample for cluster-based continuous level of detail rasterization or ray tracing
Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing
New repo collection for NVIDIA Cosmos: https://github.com/nvidia-cosmos
Artwork and artwork license information from Dungeon Crawl Stone Soup
The render portion of Sample Viewer (glTF-Sample-Viewer)
Single-header dependency-free BVH construction and traversal library.
This repository contains a Vulkan Framework designed to enable developers to get up and running quickly for creating sample content and rapid prototyping. It is designed to be easy to build and hav…
AsciiDoc support for Visual Studio Code using Asciidoctor
A rendering sample that demonstrates bindless deferred texturing using D3D12
A utility for building Vulkan API layer drivers, and a some off-the-shelf layers for the Arm Immortalis and Arm Mali GPUs.
Math library using HLSL syntax with multiplatform SIMD support
A compute shader emulation of the PlayStation 2 Graphics Synthesizer
Example code and libraries for the book "Essential Mathematics for Games and Interactive Applications."
Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.
A lightweight library for portable low-level GPU computation using WebGPU.
Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)