8000 SaschaWillems (Sascha Willems) / Starred · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content
View SaschaWillems's full-sized avatar

Block or report SaschaWillems

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Newton Dynamics is an integrated solution for real time simulation of physics environments.

HTML 990 192 Updated Jul 15, 2025

Sample code for the "Fundamentals of 3D Graphics Programming with Metal" workshop at One More Thing 2025

Swift 45 1 Updated Jun 7, 2025

NcEngine: 3D game engine written in modern C++ and Vulkan

C++ 180 4 Updated Jul 13, 2025

A modern, high-performance C++17 graphics and compute library based on Vulkan

C++ 38 2 Updated Jul 3, 2025

Sample benchmark demonstrating the VK_KHR_cooperative_matrix extension

C++ 94 12 Updated Jun 10, 2025

Sample for cluster-based continuous level of detail rasterization or ray tracing

C++ 74 1 Updated Jul 14, 2025

NVIDIA Neural Texture Compression SDK

C++ 233 9 Updated Jul 11, 2025

Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing

C++ 47 2 Updated Jul 8, 2025

New repo collection for NVIDIA Cosmos: https://github.com/nvidia-cosmos

8,041 514 Updated Jun 9, 2025

Artwork and artwork license information from Dungeon Crawl Stone Soup

Python 129 35 Updated Sep 5, 2020

The render portion of Sample Viewer (glTF-Sample-Viewer)

JavaScript 47 8 Updated Jul 15, 2025

A snapshot of our vulkan backend code

C++ 292 7 Updated Nov 19, 2024

Single-header dependency-free BVH construction and traversal library.

C++ 970 60 Updated Jul 15, 2025

This repository contains a Vulkan Framework designed to enable developers to get up and running quickly for creating sample content and rapid prototyping. It is designed to be easy to build and hav…

C++ 124 13 Updated Jan 24, 2025

AsciiDoc support for Visual Studio Code using Asciidoctor

TypeScript 349 104 Updated Jul 14, 2025

A rendering sample that demonstrates bindless deferred texturing using D3D12

C++ 645 49 Updated Nov 11, 2024

A utility for building Vulkan API layer drivers, and a some off-the-shelf layers for the Arm Immortalis and Arm Mali GPUs.

C++ 24 2 Updated Jul 7, 2025

Math library using HLSL syntax with multiplatform SIMD support

C++ 921 58 Updated Jul 4, 2025

A compute shader emulation of the PlayStation 2 Graphics Synthesizer

C++ 136 3 Updated Mar 15, 2025

NVIDIA PhysX SDK

C++ 4,047 517 Updated Apr 7, 2025

Simple and Fast Multimedia Library

C++ 11,114 1,812 Updated Jul 15, 2025

Simple Directmedia Layer

C 12,834 2,251 Updated Jul 15, 2025

Example code and libraries for the book "Essential Mathematics for Games and Interactive Applications."

C 421 71 Updated Feb 28, 2024

Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.

C++ 40 3 Updated May 3, 2025

A lightweight library for portable low-level GPU computation using WebGPU.

C++ 3,877 191 Updated Mar 11, 2025

Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.

C++ 112 4 Updated Jul 14, 2025

Main Web Site (Online Books)

HTML 9,600 930 Updated Apr 28, 2025

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

C++ 1,400 126 Updated Jun 26, 2025

Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)

C++ 507 23 Updated Dec 10, 2024
Next
0