8000 Schildgard (Leonard) Β· GitHub
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  • Germany
  • 17:30 (UTC +02:00)

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Schildgard/README.md

Hey there! πŸ‘‹

About me

Indie Game Dev based in Northrine Westfalia, Germany.
Game Engines / Tools: Unreal Engine 5, Unity, Visual Studio, Blender (basics) Programming Languages: C++, C#, C (basics)
Preferences: Gameplay Programming, Backend

  • πŸ‘¨β€πŸŽ“ Eductation: Diploma Degree in Game Programming at SAE Institute (1.7)
  • πŸ”­ currently working on 'Shadow Keep'. A Soulslike Action RPG on Unreal Engine 5 and my first Game aimed to be shipped on Steam.
  • πŸ“« How to reach me: best to hit me up via E-Mail! Schildgard@gmail.com

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  1. Shadow-Keep Shadow-Keep Public

    Third Person Dark Fantasy Action Adventure with Splitscreen Co-op. Currently in Development. Engine: Unreal Engine 5

    C++

  2. Eternal-Grace Eternal-Grace Public

    Third Person Action Game - Unreal Engine 5

    C++

  3. Bonfire Bonfire Public

    Third Person Action-RPG Project. Unity Game Engine. Universal Render Pipeline

    C# 2

  4. 2D-Jump-Run 2D-Jump-Run Public

    2D Jump & Run Controller with basic Movement. Unity Game Engine

    ShaderLab

  5. GunFlame GunFlame Public

    2D Spaceship Shooter. My First Videogame Project. Unity Game Engine

    C#

  6. OpenGL-Renderpipeline OpenGL-Renderpipeline Public

    OpenGL Project - Creating a Renderpipeline

    HTML

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