Stars
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET dev…
Powerful .NET library for benchmarking
An advanced profiler for .NET Applications on Windows
A simple 3D SimCity clone built with T 8000 hree.js.
Procedurally generated planets using Three.js
Procedural tree generator written with JavaScript and Three.js
RenderDoc is a stand-alone graphics debugging tool.
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
DX .NET, a fork of SharpDX, is free software allowing the development of high performance game, 2D and 3D graphics rendering as well as realtime sound application.
This is a DirectX application with some basic Game engine features.
A mixed reality testing environment for real-time global illumination algorithms
TripleA is a turn based strategy game and board game engine, similar to Axis & Allies or Risk.
OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
Open Source Diablo 2 Implementation using C# and SharpDX
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
A .NET wrapper for NVIDIA PhysX 4.1.2 written using C++/CLI.
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.