8000 bug Fixes by kevin-10 · Pull Request #4607 · ServUO/ServUO · GitHub
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bug Fixes #4607

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Merged
merged 78 commits into from
Mar 24, 2020
Merged

bug Fixes #4607

merged 78 commits into from
Mar 24, 2020

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kevin-10
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Pets now heal owners who are poisoned.
Shipwright in Tokuno docks now sell galleons.

…t List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.

- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.
fixed graphical issue
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
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- Removed Remove trap skill prerequisites
- You have to be 1 tile to double click it. All other range checks are correct.
kevin-10 and others added 28 commits March 13, 2020 10:22
- Adjusted Frenzied Whirlwind min damage
- Thiefs now train remove trap
- Training remove trap no longer requires lockpicking and detect hidden
- Death ray can no longer be stacked on single targets
- Treasure Maps now only spawn 1 ancient guardian at a time during remove trap
- Players can now cast spells while digging up Chest
- Removed skill wait time if chest is out of range
- Nether blast mana rip no longer works if target has no mana
- Fixed Ararat Artifact Spawn Locations
- Added Hues to TMap Guardians per EA
- only crewman+ can now repair galleons
- Updated Davie's Locker to handle new TMap System
- Snake Charmers Flute now is crafted the proper hue
- Clean up Brit now gives the proper points for t-maps
- Fixed issue where t-chests could be opened, even if ancient guardian was still alive
Shipwright in Tokuno docks now sell galleons.
@TrueUO TrueUO merged commit 79ffe1c into ServUO:master Mar 24, 2020
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