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Yet Another gRPC over HTTP/1 using WebSocket implementation, primarily targets .NET platform.
Unified Realtime/API framework for .NET platform and Unity.
Unity mobile input (UMI) plugin for Android and iOS, allows to use features of mobile native input fields
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# (.NET 9) with Hot Reload
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
Real-time face/body 3D reconstruction on iOS using TrueDepth camera
Official pytorch repository for Scalable, Detailed and Mask-free Universal Photometric Stereo (CVPR2023)
[CVPR 2023] Multi-View Azimuth Stereo via Tangent Space Consistency
A Unified Framework for Surface Reconstruction
Integrate Magisk root and Google Apps into WSA (Windows Subsystem for Android)
Provides an efficient allocation free async/await integration for Unity.
Chrome extension to return youtube dislikes
Create and manage RemoteApps hosted on Windows 7, 8, 10, 11, XP and Server. Generate RDP and MSI files for clients.
A simple web interface for your RemoteApps hosted on Windows 10, 11 and Server.
A cross platform (Linux and Windows) user mode SDK to read data from your Azure Kinect device.
Official Tensorflow implementation of "M-LSD: Towards Light-weight and Real-time Line Segment Detection" (AAAI 2022 Oral)
Code for "Real-time self-adaptive deep stereo" - CVPR 2019 (ORAL)
PlaneRCNN detects and reconstructs piece-wise planar surfaces from a single RGB image
SDRSAC - Semidefinite-Based Randomized Approach for Robust Point Cloud Registration without Correspondences.
This repository contains an implementation of REMODE (REgularized MOnocular Depth Estimation), as described in the paper.
Continuous 3D Label Stereo Matching using Local Expansion Moves (TPAMI 2018)
Polygonal Surface Reconstruction from Point Clouds (C++ & Python)
3D reconstruction system to creating detailed scene geometry from range video.
(Convex) dual approach for global 3D registration between points, lines and planes