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Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
A generalised Result object implementation for .NET/C#
Unity C# attribute for serializing component and interface references within the scene or prefab during OnValidate.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Gameplay-Ability-System For Unity
A uGUI based console to see debug messages and execute commands during gameplay in Unity
High Level API Components for Runtime NavMesh Building
Godot/Unity3D System Design Architecture
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
A tool for monitoring the PlayableGraph in real-time within the Unity Editor.
A wonderful list of Game Development resources.
Unity C# reference source code.
High performance in-memory/distributed messaging pipeline for .NET and Unity.
Zero encoding extreme performance binary serializer for C# and Unity.
Editor script which implements an inspector for the BuildReport class
C # Game Framework, but not limited to games. Can be used for non game business development
A fast, powerful, safe and lightweight scripting language and engine for .NET
Industry-standard navigation-mesh toolset for games