Unity Developer with 4+ years of experience, including 3,5+ years in commercial projects. Involved in full-cycle development — from prototypes to release and live ops. Focused on performance, clean code, and scalable architecture. Strong communicator and team player with hands-on experience in gameplay, tools.
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ColliderMeshTool
ColliderMeshTool PublicColliderMeshTool streamlines the creation of MeshColliders in Unity, allowing users to generate them automatically or draw them manually. This versatile tool enhances workflow efficiency with its e…
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UnityGridLevelEditor
UnityGridLevelEditor PublicGrid Level Editor - A powerful, fully customized level editor made in Unity using Odin Inspector. Built to quickly prototype and manage grid-based levels both in the editor and at runtime.
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TetrisInventorySystem
TetrisInventorySystem PublicInventory Tetris + UI MVVM A grid-based inventory system inspired by games like Escape from Tarkov and Diablo.
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SaveSystemToolkit
SaveSystemToolkit PublicA modular, extensible and editor-friendly Save System for Unity, supporting multiple serialization formats (PlayerPrefs, JSON, XML),
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VisionFieldMesh
VisionFieldMesh PublicVisionFieldMesh was created as a versatile, editor-friendly tool to help developers prototype and implement enemy vision and detection logic quickly.
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