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ecode

ecode is a lightweight multi-platform code editor designed for modern hardware with a focus on responsiveness and performance. It has been developed with the hardware-accelerated eepp GUI, which provides the core technology for the editor. The project comes as the first serious project using the eepp GUI, and it's currently being developed to improve the eepp GUI library as part of one of its main objectives.

Screenshots

ecode - Code Editor

For more screenshots checkout running on macOS, running on Windows, running on Haiku, low dpi, code completion, terminal, file locator, file formats, global find, global replace, linter.

Notable Features

  • Lightweight
  • Portable
  • Uncluttered GUI
  • Syntax Highlighting (including nested syntax highlighting, supporting over 100 languages and LSP semantic highlighting)
  • Multi-cursor support
  • LSP support
  • Debugger support via Debug Adapter Protocol
  • Git integration
  • Terminal support
  • Command Palette
  • Auto-Completion
  • Customizable Linter support
  • Customizable Formatter support
  • Customizable Color-Schemes
  • Customizable keyboard bindings
  • Configurable build pipelines
  • Fast global search (and replace)
  • AI Assistant plugin
  • Minimap
  • Unlimited editor splitting
  • Easily extendable language support
  • Customizable and scalable (non-integer) GUI (thanks to eepp GUI)
  • Dark & Light Mode
  • File system Tree View (with real-time file system changes)
  • Smart hot-reload of files
  • Folders as Projects with .gitignore support *
  • Per Project Settings
  • Smart and fast project file locator
  • Multiline search and replace
  • Project/Folder state persist between sessions
  • Soft-wrap
  • Code-folding
  • Session Snapshot & Periodic Backup
  • Perl Regular Expressions and Lua pattern searches support
  • Plugins support.

Folder / Project Settings (*)

ecode treats folders as projects, like many other editors. The main difference is that it also tries to automatically sanitize the project files by filtering out any file that it's filtered in the repository .gitignore files. The idea is to use the .gitignore file as a project setting. The project files will be the ones used to find files in the project and do global searches. Usually, this translates into much better results for any project-related search. There's also a very simple mechanism to allow visibility of filtered files by the .gitignore, by adding a file with the allowed filtered patterns in a subfolder over the folder loaded, creating a file in .ecode/.prjallowed with the necessary glob patterns allowing the filtered patterns to be "unfiltered". ecode will only add files that are supported by the editor, the editor won't try to do anything with files that are not officially supported.

Philosophy

Some points to illustrate the project philosophy:

  • Extendable functionality but in a controlled environment. New features and new plugins are accepted, but the author will supervise any new content that might affect the application quality and performance.
  • Load as few files and resources as possible and load asynchronously as many resources as possible. Startup time of the application is considered critical.
  • Use the machine resources but not abuse them.
  • The editor implementation will try to prioritize performance and memory usage over simplicity.
  • Developed with modern hardware in mind: expected hardware should have low file system latency (SSD), high cores count and decent GPU acceleration.
  • Plugins and non-main functionality should never lock the main thread (GUI thread) or at least should block it as little as possible.
  • Terminals are part of the developer workflow.

Live Demo

ecode can be compiled to WASM and run in any modern browser. There are no plans to focus the development on the web version (at least for the moment) since there are plenty of good solutions out there. But you can give it a try:

Demo here

Demo Clarifications

  • You'll need a modern browser with SharedArrayBuffer support
  • Linter, Formatter,, LSP Client and Debugger plugins won't work since they work by running other processes (except for the native formatters that are available)
  • WebGL renderer isn't optimized, so it's not as fast as it could/should be (still, performance is good in chromium based browsers)
  • Demo is designed for desktop resolutions (mobile is unusable, IME keyboard won't show up due to an emscripten limitation)

Source Code

Currently, the source code is located at the eepp project repository. ecode editor source is located at src/tools/ecode. ecode is being used to actively improve and iterate the eepp GUI library. At some point, it will be migrated to this repository. The ecode repository should be used for issues and documentation. PRs for ecode will be accepted at the eepp repository.

Build from Source

There are scripts for each supported platform ready to build the application. For Linux and macOS it is trivial to build the project, you'll just need to have GCC/Clang installed and also the development library from libSDL2. Windows build script is currently a cross-compiling script and it uses mingw64. But it also can be easily built with Visual Studio and libSDL2 development libraries installed. For more information on how to build manually a project please follow the eepp build instructions. The project name is always ecode (so if you are building with make, you'll need to run make ecode).

  • Linux build script can be found here. Running build.app.sh will try to build the AppImage package and tar.gz with the compressed application. ecode folder will contain the uncompressed application.
  • macOS build script can be found here. Running build.app.sh will create ecode.app. Run create.dmg.sh to create the dmg file. ecode.app folder will contain the uncompressed application.
  • Windows cross-compiling build script can be found here. Running build.app.sh will create a zip file with the zipped application package. ecode folder will contain the uncompressed application. To build from Windows follow the instructions here.
  • FreeBSD build script can be found here. Running build.app.sh will try to build a tar.gz with the compressed application. ecode.app folder will contain the uncompressed application.
  • Haiku build script can be found here. Running build.app.sh will try to build a tar.gz with the compressed application. ecode.app folder will contain the uncompressed application.

Nightly Builds

Nightly builds are being distributed here for the more impatient users. ecode is being developed actively, nightly builds may not be stable for daily usage unless there's a pending unreleased fix required for the user.

Language support

ecode is constantly adding more languages support and also supports extending it's language support via configuration files (for every feature: syntax highlighting, LSP, linter and formatter).

Language support table

Language Highlight LSP Linter Formatter Debugger
.htaccess âś“ None None None None
.ignore file âś“ None None None None
[x]it! âś“ None None None None
ada âś“ ada_language_server None None None
adept âś“ AdeptLSP None None None
angelscript âś“ None None None None
awk script âś“ None None None None
bat âś“ None None None None
bazel âś“ None None None None
bend âś“ None None None None
blade âś“ None None None None
blueprint âś“ None None None None
brainfuck âś“ None None None None
buzz âś“ None None None None
c âś“ clangd cppcheck clang-format gdb / lldb-dap
c3 âś“ c3-lsp None None None
carbon âś“ None None None None
clojure âś“ clojure-lsp None None None
cmake âś“ cmake-language-server None None None
covscript âś“ None None None None
cpp âś“ clangd cppcheck clang-format gdb / lldb-dap
crystal âś“ crystalline None None None
csharp âś“ OmniSharp None None None
css âś“ emmet-language-server None native None
d âś“ serve-d None None gdb
dart âś“ dart language-server None None dart
diff âś“ None None None None
dockerfile âś“ docker-langserver None None None
elixir âś“ elixir-ls None None None
elm âś“ elm-language-server None None None
environment file âś“ None None None None
fantom âś“ None None None None
fennel âś“ None None None None
flow9 âś“ None None None None
fortran âś“ fortls None None gdb
fstab âś“ None None None None
gdscript âś“ None None None None
glsl âś“ glsl_analyzer None None None
go âś“ gopls None gopls gdb / delve
graphql âś“ None None None None
groovy âś“ None None None None
hare âś“ None None None None
haskell âś“ haskell-language-server hlint ormolu None
haxe âś“ None None None None
haxe compiler arguments âś“ None None None None
hlsl âś“ None None None None
html âś“ emmet-language-server None prettier None
ini âś“ None None None None
jai âś“ None None None None
janet âś“ None None None None
java âś“ jdtls None clang-format None
javascript âś“ typescript-language-server eslint prettier None
javascriptreact âś“ typescript-language-server None None None
json âś“ None jq native None
jule âś“ None None None None
julia âś“ LanguageServer.jl None None None
kotlin âś“ kotlin-language-server ktlint ktlint None
latex âś“ texlab None None None
lisp âś“ None None ros None
lobster âś“ None None None None
lua âś“ lua-language-server luacheck None None
makefile âś“ None None None None
markdown âś“ md-lsp None None None
meson âś“ None None None None
modula2 âś“ None None None None
modula3 âś“ None None None None
moonscript âś“ None None None None
nelua âś“ None nelua None None
nim âś“ nimlsp nim None None
objeck âś“ None None None None
objective-c âś“ clangd None clang-format None
ocaml âś“ OCaml-LSP None None None
odin âś“ ols None None lldb-dap
openscad âś“ None None None None
pascal âś“ None None None gdb
perl âś“ PerlNavigator None None perl-ls
php âś“ phpactor php None None
pico-8 âś“ None None None None
plaintext âś“ None None None None
po âś“ None None None None
pony âś“ None None None None
postgresql âś“ None None None None
powershell âś“ None None None None
python âś“ pylsp ruff black debugpy
r âś“ r languageserver None None None
rave âś“ None None None None
ring âś“ None None None None
ruby âś“ solargraph None None None
rust âś“ rust-analyzer None rustfmt gdb / lldb-dap
sass âś“ emmet-language-server None None None
scala âś“ metals None None None
shellscript âś“ bash-language-server None None None
smallbasic âś“ None None None None
solidity âś“ solc solhint None None
sql âś“ None None None None
squirrel âś“ None None None None
svelte âś“ None None None None
swift âś“ sourcekit-lsp None None None
tcl âś“ None None None None
teal âś“ None tl None None
toml âś“ None None None None
typescript âś“ typescript-language-server eslint prettier None
typescriptreact âś“ typescript-language-server None None None
v âś“ v-analyzer None v None
v1 âś“ None None None None
vala âś“ vala-language-server None None None
verilog âś“ None None None None
visual basic âś“ None None None None
vue âś“ vls None None None
wren âś“ None None None None
x86 assembly âś“ None None None None
xml âś“ emmet-language-server native native None
xtend âś“ None None None None
yaml âś“ yaml-language-server None None None
yuescript âś“ None None None None
zephir âś“ None None None None
zig âś“ zls zig zig lldb-dap
ĂĽ âś“ Ăś language server None None gdb / lldb-dap

native

Native tag means that the feature is supported natively by ecode and it doesn't need any external tool to function.

Language support health

ecode brings a tool to display the current language support health. From ecode you can check its health status from Settings -> Tools -> Check Language Health, and from CLI you can use the --health flag: ecode --health. Use the health check flag to troubleshoot missing language servers, linters and formatters.

Check the health of all languages with ecode --health or ask for details about a specific language with ecode --health-lang=<lang>.

Plugins

Plugins extend the base code editor functionality. Currently all plugins are enabled by default, but they are optional and they can be disabled at any time. ecode implements an internal protocol that allow plugins to communicate with each other. The LSP protocol is going to be used as a base to implement the plugin communication. And, for example, the Linter plugin will consume the LSP to improve its diagnostics. Also the Auto Complete module will request assistance from the LSP, if available, to improve the completions and to provide signature help.

Linter

Linter support is provided by executing already stablished linters from each language. ecode provides support for several languages by default and can be extended easily by expanding the linters.json configuration.

For more information read the linter documentation.

LSP Client

LSP support is provided by executing already stablished LSP from each language. ecode provides support for several languages by default and can be extended easily by expanding the lspclient.json configuration.

For more information read the lsp client documentation.

Debugger

Debugger support is provided by the implementation the Debug Adapter Protocol. ecode is able to debug any language implementing this protocol, although the protocol is generic sometimes requires to support some of the languages some specific adaptation is needed, so initially the support is limited to the languages mentoined in the support list.

For more information on how to use the debugger read the debugger documentation.

Git integration

ecode provides some basic Git integration (more features will come in the future). Its main purpose is to help the user to do the most basics operations with Git. Some of the current features supported: git status and stats visualization (files states), commit, push, checkout, pull, fetch, fast-forward merge, creating+renaming+deleting branches, managing stashes. All stats will be automatically updated/refreshed in real time. There's also some basic configuration available.

For more information read the git integration documentation.

Auto Formatter

The formatter plugin works exactly like the linter plugin, but it will execute tools that auto-format code. ecode provides support for several languages by default with can be extended easily by expanding the formatters.json configuration.

For more information read the formatter documentation.

Auto Complete

The auto-complete plugin is in charge of providing suggestions for code-completion and signature help.

For more information read the auto-complete documentation.

AI Assistant

The AI Assistant is a simple but effective LLM Chat UI. You'll be able to chat with different models from within the editor.

For more information read the AI assistant documentation.

XML Tools

The XML Tools plugin (disabled by default) provides some nice to have improvements when editing XML content.

For more information read the xml tools documentation.

Plugins configuration files location

ecode respects the standard configuration paths on each OS:

  • Linux: uses XDG_CONFIG_HOME, usually translates to ~/.config/ecode/plugins
  • macOS: uses Application Support folder in HOME, usually translates to ~/Library/Application Support/ecode/plugins
  • Windows: uses APPDATA, usually translates to C:\Users\{username}\AppData\Roaming\ecode\plugins

Plugins important behaviors

All plugin configurations are designed to be overwriteable by the user. This means that the default configuration can be replaced with custom configurations from the user. For example, if the user wants to use a different linter, it just needs to declare a new linter definition in its own linter configuration file. The same applies to formatters and LSPs servers. Plugins will always implement a "config" for plugins customization, and will always implement a "keybindings" key to configure custom keybindings.

UI Customizations

ecode is highly customizable and extendable thanks to its several configuration files. If you're interested in creating new color schemes for the editor or terminal, or in creating new UI themes please check our documentation:

For more information read the UI Customization documentation.

Custom languages support

Users can add support for new languages with a very simple JSON file format.

For more information read the custom languages documentation.

Planned Features

Listed in no particular order:

  • General polishing
  • Improved plugin system (visual configuration, more flexibility/features)
  • AI assistant plugin
  • Snippets support
  • Macros support
  • Better integration with OSes

Long Term Planned Features

  • Modal editing
  • Maybe Remote development support
  • Maybe Tree-sitter support

Collaborate

The author is more than open to collaborations. Any person interested in the project is invited to participate. Many features are still pending, and the project will grow much more over time. Please, collaborate. =)

FAQ

Why some characters are not being rendered correctly inside the editor?

Some Unicode characters won't be rendered in the editor out of the box. You'll need to change the default monospace font in favor of a font that supports the characters you want to see that are not being rendered. You could also change the default fallback font in the case you want to use a traditional monospaced font. The default fallback font should cover a wide range of languages but you could need some special font (currently covers CJK languages).

Current Limitations

  • No font sub-pixel hinting *1 *2
  • No VIM-mode / modal editing *3
  • No text-shaping support. *1 *4
  • No ligatures support (requires text-shaping) *1
  • No BiDi support (requires text-shaping) *1

*1 Current eepp feature limitations.

*2 I'm not a fan of sub-pixel hinting. But I'm more than willing to implement it, I'm not very versed in the matter, so any help will be appreciated.

*3 I'm not a VIM user, and I'm not qualified to implement the VIM mode or any modal editing. PRs are welcome to support this.

*4 Some work has been done to support text-shaping but it's not ready for general usage. So it's a work in progress.

Author comments

This editor has a deeply rooted inspiration from the lite, lite-xl, QtCreator and Sublime Text editors. Several features were developed based on the lite/lite-xl implementations. Some features can be ported directly from lite: color-schemes and syntax-highlighting patterns (eepp implementation expands original lite implementation to add many more features).

ecode is being used mostly in Linux and macOS, it's not well tested in Windows. If you find any issues with the editor please report it here.

This is a work in progress, stability is not guaranteed. Please don't use it for critical tasks. I'm using the editor daily and is stable enough for me, but use it at your own risk.

Acknowledgements

Special thanks to

Code License

MIT License

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Lightweight multi-platform code editor designed for modern hardware with a focus on responsiveness and performance.

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