8000 Fix stance transform accumulation bug by Specter-MGS · Pull Request #13 · Specter-MGS/SPT-Stances · GitHub
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Fix stance transform accumulation bug #13

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18 changes: 16 additions & 2 deletions Patches/WeaponPosePatrch.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,11 +8,22 @@ namespace SPTStances.Patches
[HarmonyPatch(typeof(EFT.Animations.ProceduralWeaponAnimation), "Update")]
public class WeaponPosePatch
{
private static WeaponStance _lastStance = WeaponStance.Default;
private static Vector3 _basePosition;
private static Quaternion _baseRotation;

static void Postfix(EFT.Animations.ProceduralWeaponAnimation __instance)
{
if (__instance?.HandsContainer?.WeaponRoot == null)
return;

if (StanceController.CurrentStance != _lastStance)
{
_basePosition = __instance.HandsContainer.WeaponRoot.localPosition;
_baseRotation = __instance.HandsContainer.WeaponRoot.localRotation;
_lastStance = StanceController.CurrentStance;
}

Vector3 stanceOffset = Vector3.zero;
Quaternion stanceRotation = Quaternion.identity;

Expand All @@ -31,12 +42,15 @@ static void Postfix(EFT.Animations.ProceduralWeaponAnimation __instance)
stanceRotation = Quaternion.Euler(0f, 0f, 10f);
break;
case WeaponStance.Default:
__instance.HandsContainer.WeaponRoot.localPosition = _basePosition;
__instance.HandsContainer.WeaponRoot.localRotation = _baseRotation;
return;
default:
return;
}

__instance.HandsContainer.WeaponRoot.localPosition += stanceOffset;
__instance.HandsContainer.WeaponRoot.localRotation *= stanceRotation;
__instance.HandsContainer.WeaponRoot.localPosition = _basePosition + stanceOffset;
__instance.HandsContainer.WeaponRoot.localRotation = _baseRotation * stanceRotation;
}
}
}
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